Maneki

Maneki

Maneki

Maneki

Maneki

Maneki

Maneki

Maneki

Maneki

Tailored livestream social commerce solutions for retail sectors.

Role

UX/UI Design, Brand Design, Illustration

Service Type

SaaS - Social Commerce Tool

Year

2020

Keyword

Product Design, CMS, Branding

Overview

Maneki is a social commerce tool that delivers savvy solutions and turns social media into an online marketplace. With just one click, retailers can easily start selling goods and receiving orders while social live streaming.

Highlights

  1. Combining multiple touch points — Facebook live stream page, online shop, customer support, etc. into a well-thought-out process and easy-to-use product.
  2. Creating an integrated platform that connects multiple systems (Facebook, business flow, cash flow, logistics) to deliver a unified solution to vendors.
  3. Designing a highly appealing iconic brand mascot character cat (招き猫 まねきねこ) to represent the symbolic values of the brand and engage the audience’s attention.

Goal

Launch an omni-store management system that helps retailers simplify and streamline the process of livestream shopping for both shoppers and sellers, keeping the orders rolling in, gaining new customers, and maximising revenue.

Anticipated Outcomes

Although the project eventually got put on hold due to client’s priorities change, the anticipated outcome would be seen in  two areas: accelerating conversion and improving audience engagement. It was expected to result in real lift in conversion rate by 30% with a 50% engagement rate.

Background & Challenge

It’s becoming a phenomenon that the power of social commerce in social media has a strong influence on driving purchases. There are 1.73 billion daily active users on Facebook as of 1st quarter 2020 [i]. In addition, out of the 1 billion Instagram users, 90% of them follow at least one business account [ii]. It suggests that users find social media as a viable platform for purchasing and discovering new products and services or brands. Overtime, social media has become a new marketing and communications channel for businesses, because it allows people easily interact with others and also provides various ways for businesses to reach and engage with consumers.

Specifically, livestream shopping on social media such as Facebook live has become popular as it includes live video content, entertainment, two-way interactions, and the ability for viewers to shop directly from the platform. For businesses, livestream shopping comes with a lot of benefits, including increased customer engagement, reduced customer consideration period, and higher sales conversions. On the other hand, the COVID-19 pandemic has a significant influence on online consumer behaviours and the buyer journey that accelerated e-commerce adoption and continued growth. While millions of people stayed home in early 2020, digital channels have become the most popular shopping alternatives — a better way to shop from home.

However, the upsurge of livestream shopping also further increased immense pressure on business owners. Businesses need to learn new methods to engage customers. Some of them have no idea how to host a quality and effective livestream shopping event. Some have trouble promoting their event to increase livestream views and following up afterwards. Is there any way to track customer data and monitor business performance? Besides, it is also challenging to keep inventory levels accurate and synced across multichannel platforms.

How can we help businesses track their success and optimise for their next livestream event?

Design Process

01

Research

Researching the Problem Space

The issues that businesses faced are a bottleneck in the livestream shopping process. Throughout the project, we conducted market and competitive research to better understand the root cause of the pain points, the needs and the gaps of the growing space. Also, we initiated multiple surveys and interviews with prospective users to ensure building a product that simplifies the overall process and most importantly meeting business requirements.

Research Goals

  • Analyze current resources offered by competitor services
  • Understand potential users and their motivations, pain points, and needs
  • Identify frustrations when planning livestream shopping events
  • Identify key features that would be most valuable for businesses
  • Validate the need for an all-inclusive livestream shopping services

Competitive Analysis

We conducted a competitive analysis to evaluate both direct and indirect competitors’ strengths and weaknesses, in order to understand existing patterns, identify areas of improvement, and also to find the gap in the market.

Maneki's Competitive Analysis

Quantitative Survey

As the project is based on a B2B2C (business to business to consumer) business model, so we prepared two types of surveys, one is for potential business customers and the other is for end-users, and shared the surveys with people at related social network groups and potential users. In the survey of business customers, we had 26 valid respondents, while the other consisted of 236 respondents of end-users. Below is a summary of the key findings from the survey responses.

Qualitative Interviews

Building on a general understanding of the market and audience, we continued to dive deeper to gain direct insights from primary research. We conducted several interviews with 6 participants who actively used livestream selling and 5 prospective users to know more about their motivations, pain points, and needs. To know more about:

  • Processes and resources that retailers use to help them plan livestream events, and the pros and cons
  • The motivations of our potential users, and their pain points and needs
  • Concerns or barriers that are preventing business owners from starting livestream commerce

The user interviews revealed 6 key insights:

  1. Users value reliability and simplicity in the ordering process, from commenting +1 placing an order to cart checkout.
  2. Comprehensive order management system saves headache - the process of handling orders can be complex and overwhelming when managing orders across multiple channels. Marketers expect management system to be seamless with little effort.
  3. Limited time offer and special offer activities help drive ordering decisions.
  4. To get started with live streaming content ideas can be struggling and exhausting, such as preparing and creating contents for livestream events.
  5. Merchants expect to measure the performance of each livestream event  - it would be helpful to optimise their strategies if marketers can have access to useful data and track live shopping success, such as viewership, engagement, and conversion rates.
  6. Better planning = better performance.

02

Strategy

How Might We...

To define the problem, we use How-Might-We (HMW) Questions to frame the ideation in the research phase for solutions.

Issues:

  • The existing system lacks integration of physical store and online/livestream channels.
  • Marketers encounter difficulties when tracking the performance of livestream events.
  • Users prefer their shipping and logistics to be automatically and seamlessly managed.
  • Marketers want to add some fun activities to their livestreams to engage audience and boost sales.

HMW:

  • How might we reduce the time users spent on managing inventory, logistics and tracking event performance?
  • How might we help users host their livestream events with ease and fun?

Product Goals

With the above HMW questions, we listed the goals for the project that will serve as a guide for the development of the product and the rubrics for assessing what features to include in our services.

Goal alignment to focus on strategic priorities

Product Roadmap

Then we brainstormed potential features and made a list of product features to build a comprehensive product roadmap. These features were prioritised based on user needs identified during the research phase and how they can help achieve business goals and user goals, including  Must-Have (P1), Nice-to-Have (P2), Surprising and Delightful (P3), and Can-Come-Later (P4) features.

This feature roadmap help up map out the direction of our the product, align the vision with project goals, and most importantly, prioritise the most viable and important features in the development cycle.

Sitemap

After mapping out the scope and setting up the project goals, I built up a site map of Maneki to better organise the structure, examine hierarchy and visualise the relationships between contents.

Basic Structure of Maneki

03

Ideation

User Flow

I mapped out user flows based on the MVP Maneki needed to attained:

  1. Create livestream events
  2. Manage Product Inventory
  3. Access to check purchase orders

The user flows put us in the users’ shoes and also made us think through multiple scenarios. Plus, it offers a more comprehensive look into the product and help determine what features and pages we would need to cover for the users to complete their tasks.

Tap to enlarge image in full view

Wireframe

After the user flow is synthesised, I started the wireframe process with hand drawn low-fidelity sketches that users would need to complete the tasks. Once having a clear vision and idea, the sketches were digitised into mid-fidelity wireframes by adding more details. It enabled me to focus on the visual hierarchy and layout, and at the same time keep in mind common design patterns.

Mid-fidelity wireframes

04

Prototype & Test

Usability Testing

UI design was developed in an iterative design process. Through usability testing and feedback from stakeholders, each iteration intend to reduce usability issues and create optimal user experiences. We conducted usability testing by using a mid-fidelity prototype, which is effective for identifying real issues and getting feedback before spending too much time on designing details.

Once the testing plan (including test objectives, methodology, participants, and tasks) was set up, we conducted an in-person usability testing with 5 intended audience. 3 participants have used similar products before while 2 of them have interested in using our services.

Scenario:

1. Find an event called "Halloween Party" you built previously and you want to start livestreaming the event.
Task1 : Find a livestream event "Happy Halloween" and activate it.

2. Access the product called "Magic Cat Teaser" and change the keyword for ordering from "C01" to "Cat01".
Task 2: Change the ordering keyword of a particular product.

3. Check the purchase orders of a livestream event "Meow Party", which was held last month.
Task 3: Check the orders and performance of an livestream event.

The usability testing results effectively help us to find patterns and frustrations while users interact with the prototype, and furthermore identify areas of improvements depending on priority levels.

Pain Points & Solutions

Iterations

Branding

Brand design was taking place concurrently with the wireframing process. I started by making a mood board for gathering multiple inspirations and also establishing project alignment among team members. The key attributes of the branding were:

  • Trendy and Chill
  • Approachable
  • Innovative
  • Simple and Delightful
  • Efficient and Resourceful

Logo Design

The brand’s name is inspired by “招き猫 (まねきねこ)" in Japanese, so I started by experimenting with the cat’s character and tuned the tone base on the brand's attributes and personality. I firstly sketched out a number of ideas. Next, we carried out 3 iteration review sessions before making the final design decisions.

In the design process, I found out that the cat’s image was too complicated as a brand’s logo, so I decided to simplified the cat into a collar bell. In this way, it made the logo more visually impactful and more modern. On the other hand, the image resembles Doraemon's Bell, conveying the brand’s vibe of innovative, playful and resourceful.

Logo concepts based on brand guidelines

Style Tile

Subsequently, I developed the Style Tile of Maneki, including the logo variations, colour palette, typography and imagery. It servers as design deliverables that conceptualise visual directions for the following high-fidelity screens.

Style Tyle

UI Kit

UI kit is a collection of user interface components and resources for maintaining brand consistency and making design workflow processes better across the team. Especially, it is a living document that will be updated in iteration.

Maneki's UI Kit

High-Fidelity Wireframes

High-fidelity wireframes were created based on the research, branding, and the insights from usability testing. Moreover, It also followed the above UI kit style guideline to make the overall screens and aesthetics consistent.

showcase
/Client words

Product Design, CMS, Branding

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Imapact

Anticipated Project Outcomes

Maneki aimed to provide a social commerce solution for businesses, helping brands and merchants primarily in two areas: accelerating conversion and improving audience engagement. It promote an increase in sales, conversions and audience engagement, which results in increased brand recognition and a higher rate of repeat customers. Upon completion of the project, the expected results would be the following:

+30%

lift in conversion rates up to 30%

+35%

increase average order value (AOV)

50%

boost engagement rates of 50%

Project Reflection

What’s Next

The project took about half a year to ideate, design, test and implement, which was a great learning experience for me and the entire Maneki team. I am always passionate about providing solutions to real life issues. I believe that I have met the goals outlining in the beginning of the project, with the final prototype created and branding materials encapsulated the core value of the service.

After the design has been tested and revised, it then entered the development phase. Our final designs were handed over to a contract developer team. I created a Figma document with all the details and assets required for developers to bring the product to life. Specifically, we had a meeting to walk through each deliverable during handoff. However, this phase didn’t go as smoothly as expected. Although adopting an agile testing approach to identify defects and fix the errors early in the development process, the output hasn’t turned out as well as anticipated. The testing and QA process were time-consuming and required a long period to iterate as the code was not properly reviewed before deployment. Due to the delays in the product development cycle and similar products launched by new competitors, such as Shopline, our client (also the product owner) decided to change the objectives and put the project on hold.

Project Takeaways

Designing the entire product from branding to multiple touch points (sites for sellers and shoppers, Email design for shoppers, plus a the landing page website) was an exciting and challenging process. I was glad to work on this SaaS product, and truly enjoyed the process of strategising user flows, UX/UI designing and user interactions. The key takeaways are:

  • Involve developers in the design process early on. If possible, developers should be brought in early because they are the people who make designs a reality. Their expertise and feedback should be valued in the design conversations. Since the development team is in line with what is designed, they genuinely become interested in the entirety of the project. This help promote engagement for developers to put their time and effort into the project.
  • In business, the result may not always be a great success. Missed deadlines for product launch could result in project infeasibility, cost overrun and missed sales opportunities. Through this experience, failure can be seen as a big part of the game. The consistency in turning in tasks late of development team could be a sign of inadequate management. It requires teamwork and collaboration between team members to meet and beat deadlines. Developing an open-door or transparency policy may help them feel more comfortable about approaching product manager and other team members with issues and concerns about specific tasks, which will foster productivity and communication.
  • Timing for the product launch is critical. Effective timing for launch is critical to attracting customers and optimising revenue and profit on a new product. If the product comes too early, the market may not be ready for it. On the contrary, if the launch comes too late, it may not be able to get higher market share. To remedy time-management issues, it’s better to focus on the MVP-centric approach to re-prioritise features by breaking features down into smaller chunks and  strategically target on the minimum functionality required. On top of that, realigning goals and going over business needs would help bring the team back on the same page. More importantly, it could help getting the product to market as soon as possible to gain valuable insights for future iteration, rather than missing sales opportunities.

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